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Setting the Start speed value higher of the particle system, will that decrease performance?
Witch properties are/are not effecting the performance when increased(turned on for bool) in the particle system?
Are there any tricks to increase performance when using 4 identical particles effects (engine smoke from plane). Last question: What makes increasing a property decrease performance?
( I know that The more porties u select the more information it needs to take for account. But what if it only needs to be executed ones at the start...)
I don't think speed will matter at all, aside from maybe a situation where the particles' sudden change in screen coverage causes the rendering to account for way more transparent textures than it did previously. The speed value isn't going to be a factor because the particles (by having a speed at all) will already receive an update to their positions, so you're just changing a number involved in the operation.
Things like emission rate, lifetime, total particle count, the particle's material / rendering settings, and the use of trails will be your bigger culprits.
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