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How can i publish iOs Apps On Windows?
Hi, i am pretty new to unity but i've noticed on the live tutorials Mike Grieg using windows has his platform of choice and i was wondering if i switch over to a windows platform how can i still be able to publish to the iOs app store? Would it be impossible with a windows computer alone or should i make sure i have a mac as well to do that? I really want to go back to windows but i do not want to lose out on publishing to the iOs app store, any suggestions would be great! Thanks!
Do a general Search for how to put things on the Apple Store, and how to get Unity games onto it. The process is pretty well described.
Then Search/read more about how Unity publishes to the various platforms. You'll see how your question is off-kilter.
Answer by screenname_taken · May 24, 2015 at 06:45 PM
Windows can't build to iOS. Unity will be able to build the iOS project for compiling, but you'll need XCode to compile that. Even Unreal that says that i can compile on windows, it still needs some stuff from XCode. So you still need access to a mac in the end.
My solution is to have my windows machine for making the content and everything, and an older/cheap mac for iOS/XCode build.
Answer by timebenter · Feb 04, 2021 at 09:30 AM
I made a tutorial on how to do this, without using a mac at all.
However, it does require Unity Cloud Build.
Answer by QUANARMY · May 25, 2015 at 06:40 PM
You can use vitual machine in Windows by installing MAC OSX on VMWare or Vitualbox
Answer by qtb000 · Apr 24, 2017 at 07:41 AM
This document can help you https://github.com/qtb000/appuploader/wiki/How-to-submit-your-iOS-app-to-App-Store-in-Windows