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Can Unity be used to build websites?
I know Unity can be used to build games and deploy them using the unity web player, but can it also be used to create websites and publish them?
btw, zerolight is not built in unity. However, the answers below pretty much hit the nail on the head.
Answer by gregzo · May 27, 2012 at 09:01 AM
It could, but would restrict your website to pc's and macs (no mobile devices), + it would require every visitor to install the webplayer plugin. Massive overkill, in my opinion...
A standard website with a UnityPlayer embedded somewhere seems much more reasonable.
Yes, i also thought about how cool a complete 3D website would be, however i wouldn't create the whole website in Unity. As @gregzo said a lot people doesn't have the webplayer installed or are not able / willing to do so.
The same applies to pure-flash pages and flash is by far more spread than the Unity webplayer.
I think you can provide a "subpage" which brings up the 3D version of your webpage, but you should also provide a plain html page as well.
my preference would be adobe flex, with which interactivity is more, also easy to develop too, though it doesnt support 'much' 3d.
And dont forget Html5 which is a good solution and also it is gonna be the future of web. $$anonymous$$ost browsers are developing 'complete' support for it already.
There are actually 3d libraries for the native html5 canvas. I've only done some 2d work on it and it works fine.
Answer by chilton · Nov 22, 2014 at 07:53 PM
Landscape has tightly integrated Unity support now. You can build entire responsive websites with the combo, very easily.
https://www.youtube.com/watch?v=Perp9ujEzJo
-Chilton
Answer by Sylker · Feb 25, 2014 at 06:50 AM
I am also interested in create some web content with Unity and HTML5 seems to be the best option.
There's some directions out there using Unity and Three.js:
Also, it may be helpful to take a look in some basics:
Answer by recursion1122 · Sep 26, 2020 at 03:27 PM
I haven't tried it, but it looks like you just export it as a WebGL project. https://docs.unity3d.com/Manual/webgl-building.html
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