- Home /
AudioSources don't play when setting Time.timescale = 0
I'm using the standard trick of setting Time.timescale = 0 to pause my game. Then I present buttons when paused to restart the level, go to the main menu, mute, shop, etc. I want to play a consistent button sound across all UI buttons when clicked, but when in game pause, my button clip doesn't play immediately. I assume that Time.timescale=0 tells Unity to also pause new audiosources. Is there any way around this and to make them play immediately? I can't find anything on the forum or in documentation. Thanks.
Comment
Answer by rutter · Mar 17, 2012 at 12:56 AM
What method are you using to play the sounds? Are you sure it's being called?
This bit of JavaScript seems to work fine:
@script RequireComponent(AudioSource)
function Start()
{
Time.timeScale = 0f;
audio.Play();
}
void Start()
{
Time.timeScale = 0f;
this.audioDevice.Play();
}
in C#