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Question by Joevis · Mar 27, 2012 at 05:25 PM · animationplayactivate

Activate and Deactivate Animations

Hi!

Basically what I want is to activate and deactivate my characters jet pack with one button press.

However, I also have a "hover" animation which needs to play after the jet pack is activated and then stop playing when the jet pack deactivates.

When I play these animations I also need to stop the "idle" animation which is playing when the character is grounded :/

Any help would be amazing as I am really stuck!

Thank you so much in advance :D

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Answer by zerox911 · Mar 28, 2012 at 08:04 AM

this is my answer on how to play the animation...

var object : GameObject;

function OnGUI(){

if(GUI.Button(Rect(X,Y,x,y),"JETPACK"){

object.animation.Play("JETPACK");

}

something like this...

u could change it to other triggers like..

if(Input.GetKeyDown("Space")){

object.animation.Play("JUMP");

}

something like that..

@_@

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