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Question by dragonking300 · Jan 24, 2017 at 06:59 PM · c#scripting problembeginner

How do I make my joint slerp from 1 rotation to another?

I am stuck trying to get my axis to rotate to a certain point but I am stuck because Transform doesn't contain the definition for slerp and I can't change my transform to quaternion because quaternion doesn't contain the definition for rotate ;-;

 using UnityEngine;
 using System.Collections;
 
 public class physics : MonoBehaviour {
 
     public Transform StartingPosition;
     public Transform Target;
     void Start()
     {
         transform.rotation = Quaternion.AngleAxis(90, Vector3.down);
         Target.rotation = transform.rotation;
         Target.rotation = Quaternion.AngleAxis(180, Vector3.up);
     }
     // Update is called once per frame
     void Update ()
     {
         transform.rotation = Quaternion.Slerp(StartingPosition, Target, Time.deltaTime);
     }
     
 }

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Answer by dragonking300 · Jan 25, 2017 at 09:55 PM

bump a dee bump a doo, I will bump this this post so it sees you

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