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Question by Aserli · Oct 01, 2020 at 03:17 AM · jumpjumpingonce

Only jumping once

Hey! I'm having issues on my code I recently started programming in Unity, and my player is only jumping once. After first jump, they can only walk, no matter how many times I press the spacebar.

Here is my code so far: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Player : MonoBehaviour
 {
     public float Speed;
     public float JumpForce;
 
     public bool isJumping;
     public bool doubleJump;
 
     private Rigidbody2D rig;
     private Animator anim;
 
 
     // Start is called before the first frame update
     void Start()
     {
         rig = GetComponent<Rigidbody2D>();
         anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         Move();
         Jump();
     }
     void Move()
     {
         Vector3 movement = new Vector3(Input.GetAxis("Horizontal"),0f, 0f);
         transform.position += movement * Time.deltaTime * Speed;
         if (Input.GetAxis("Horizontal") > 0f) { 
         anim.SetBool("walk", true);
             transform.eulerAngles = new Vector3(0f, 0f, 0f);
         }
         if (Input.GetAxis("Horizontal") < 0f)
         {
             anim.SetBool("walk", true);
             transform.eulerAngles = new Vector3(0f, 180f, 0f);
         }
         if (Input.GetAxis("Horizontal") == 0f)
         {
             anim.SetBool("walk", false);
         }
     }
 
     void Jump()
     {
         if (Input.GetButtonDown("Jump"))
         {
             if (!isJumping)
             {
                 rig.AddForce(new Vector2(0f, JumpForce), ForceMode2D.Impulse);
                 doubleJump = true;
                 anim.SetBool("jump", true);
             }
             else
             {
                 if (doubleJump) {
                     rig.AddForce(new Vector2(0f, JumpForce), ForceMode2D.Impulse);
                     doubleJump = false;
                     anim.SetBool("jump", false);
                 }
             }
            
 
         }
     }
     void OnCollissionEnter2D(Collision2D collision)
     {
         if(collision.gameObject.layer == 8)
         {
             isJumping = false;
         }
     }
     void OnCollissionExit2D(Collision2D collision)
     {
         if (collision.gameObject.layer == 8)
         {
             isJumping = true;
         }
     }
 }
 
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