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Question by kurovskiy00 · Jan 27, 2019 at 08:01 AM · functiononceplaying

Running function once

Hello. I'm trying to make function or sth else which will run only one time. For example: I have a part of script when i can use any function if raycast hits player. So I'm setting playing sound here:

             if (hit.transform == target)
             {
                 int esvl = 1;
                 audioSource.PlayOneShot(GopnikAttacks[esvl], 0.7F);
             }

But result is blood from my ears, because this sound plays every frame ray hits me. I'm tired of seeking the solution, so, please help me.

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Answer by Hellium · Jan 27, 2019 at 10:32 AM

 //outsid of your function
 bool hittingTarget;
 
 
 //....
 
 // Inside of your function
 if (hit.transform == target)
 {
      if( !hittingTarget )
      {
          hittingTarget = true;
          int esvl = 1;
          audioSource.PlayOneShot(GopnikAttacks[esvl], 0.7F);
      }
 }
 else
 {
     hittingTarget = false;
 }
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avatar image BastianUrbach · Jan 27, 2019 at 10:39 AM 0
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You probably meant to set hittingTarget to true somewhere.

avatar image Hellium BastianUrbach · Jan 27, 2019 at 11:45 AM 0
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Yes, Indeed, you are right, code fixed!

avatar image kurovskiy00 · Jan 27, 2019 at 04:42 PM 0
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Nope. It doesn't work. I've already tried sth about this, no results. Its still plays every frame.

avatar image kurovskiy00 · Jan 27, 2019 at 04:48 PM 0
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the whole function looks like this:

 bool GetRaycast(Vector3 dir)
 {
     bool result = false;
     RaycastHit hit = new RaycastHit();
     Vector3 pos = transform.position + offset;
     if (Physics.Raycast(pos, dir, out hit, distance, mask))
     {
         if (hit.transform == target)
         {
             if (!hittingTarget)
             {
                 hittingTarget = true;
                 int esvl = 1;
                 audioSource.PlayOneShot(GopnikAttacks[esvl], 0.7F);
             }
             result = true;
             Debug.DrawLine(pos, hit.point, Color.green);
         }
         else
         {
             hittingTarget = false;
         }
             Debug.DrawLine(pos, hit.point, Color.blue);

     }
     return result;
 }

p.s. I didnt forget to make bool outside of function.

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