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Question by Kriogenic · Feb 01, 2015 at 10:13 AM · 4.3

UI Buttons generated through script appearing UNDER other UI elements, how to change?

Hey everyone,

So if the title isn't descriptive enough, I am instantiating a button prefrab through a script to create a sort of "drop down" menu.

 foreach (string army in Armies) {
             GameObject newButton = (GameObject)Instantiate (buttonPrefab);
             newButton.transform.SetParent (transform.parent);
             lstButtons.Add (newButton);
             RectTransform btransform = newButton.GetComponent<RectTransform> ();
             btransform.position = new Vector3 (transform.position.x, transform.position.y - offset, 0);
             offset += 30;
 
             Text armyText = newButton.GetComponentInChildren<Text>();
             armyText.text = army;
 
                 }

This is my code.

As you can see it creates the prefab and I have tried changing the .position z value and have gotten no change.

These newly created buttons are appearing under other buttons on my UI instead of over them so they can be clicked as part of a menu.

So my question is how do I change UI elements like buttons rendering order so that newly instantiated objects will appear ontop of the UI?

Thanks, Kriogenic.

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Answer by Kiwasi · Feb 01, 2015 at 10:13 AM

Render order for UI elements is done by hierarchy order. The Transform.SetAsLastSibling method may help. There are other sibling methods available.

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avatar image Kriogenic · Feb 01, 2015 at 11:13 AM 0
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Thanks alot, I didn't think about hierarchy order as being an issue. I moved the parent object of the drop down to be the last thing on the canvas and problem solved.

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