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How do I edit old animations in Unity 4.3?
We were running Unity 4.2 and had created a bunch of animations with the animation window. We just upgraded to Unity 4.3 and now when we click on the object the animations are attached to the animation window doesn't get populated. I can't find any way to view or edit the animations. I know stuff with the animations changed what am I missing?
On the FBX import settings, click "Rig", then for Animation Type choose "Legacy"
it wasn't a rigged animation it was just an animation created with the animation window
Answer by dirtyed · Dec 10, 2013 at 10:13 PM
We needed to set the inspector to debug mode and set the animations to type from 1 to 2 which made it so that we could edit the animations.
$$anonymous$$y theory on this is that the Unity dev $$anonymous$$m intentionally 'broke' legacy animation clip creation in 4.3 in a way that required a trivial-once-you-know-it yet impossible to figure out on your own workaround, and have been monitoring how many people are complaining about it on the boards since then to get an idea of what percent of users are still dependent on the legacy animation component (and therefore, how close they are to being able to get rid of it entirely).
Answer by Yohann1172 · Feb 28, 2014 at 04:35 PM
Changing the debug mode didn't help me with one particular legacy animation, but putting the animation on a new throw-away game object for some reason made it appear for editing. I did my edits, deleted the game object, and the animation edits carried over to the animated game object that I care about.