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Question by ziv03 · Nov 24, 2013 at 09:16 PM · camera2dfollowshake4.3

camera follow problem-unity 4.3 2d

I made a simple camera follow script, no smooth, just positioning the camera to the player position. but every time the player and the camera moves at the same time the player shakes. I even tried not to follow player, just moving the camera in a certain speed and when the player doesn't move it's fine.. but when the player moves (the camera is still moving) the player sprite shakes.. a couple of things: The camera is not a child of the player. I tried doing rigidbody-interpolate.

Also, I opened the 2d platformer example that came with the new unity 4.3. I opened the camerea follow script and removed the smooth, so the camera will just focus on the player and the same thing happens - the hero shakes.

Any solution? Thanks!

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avatar image Spinnernicholas · Nov 26, 2013 at 10:12 PM 0
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Can you post your code please?

avatar image Spinnernicholas · Nov 26, 2013 at 11:35 PM 0
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How are you controlling the player?

Are you taking ti$$anonymous$$g into effect when moving the player?

Are you using the built-in physics?

Are you using Update() or FixedUpdate()?

It could just be that your player isn't moving smoothly and not anything do with the camera.

avatar image ziv03 · Nov 27, 2013 at 11:21 AM 0
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I use the exact same scripts from the 2d platfromer example by unity

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Answer by mesutaslan · Aug 09, 2014 at 03:05 AM

use the exact same scripts from the 2d platfromer example by unity but change FixedUpdate to Update.

Its shake because of deltaTime multiplier.

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