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Question by timobugz3 · Jun 01, 2020 at 03:00 PM · errorinstantiateexecuteineditmodedonotdestroy

Keep Instantiated GameObject while exit gamemode in unity

Hi,

In the game that I am creating i am trying to keep the wall prefabs that I have instantiated during gamemode even when I switched back to scenemode.

Below is my code. I have attached this code onto my prefab object but it didn't work.

 using UnityEngine;
 using UnityEditor;
 
 [ExecuteInEditMode]
 public class DontDestroy : MonoBehaviour
 {
     Transform wallInfo;
     bool previousState = true;
 
     void Update()
     {
         wallInfo = gameObject.transform;
         if (EditorApplication.isPlaying != previousState)
         {
             GameObject wallCopy = GameObject.CreatePrimitive(PrimitiveType.Cube);
             wallCopy.transform.position = wallInfo.position;
             wallCopy.transform.localScale = wallInfo.localScale;
             previousState = false;
         }
     }
 }

Thank you in advanced for any help.

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