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How do i fix a scrambled Unity Editor
HI
I run a dual screen setup with 2 ATI Radeon cards (non Crossfire) and every time I run Unity I get the same problem.
I run the editor with both screens active (Extended desktop) I get a scrambled editor. (See image)
When I switch to single display it is fine again.
Can anyone tell me why this could be happening and if there is a way to fix it, short of running it single monitor?
That's very strange, man. I run a three monitor set-up using a recent A$$anonymous$$D card and I've never experienced this glitch. If I ever get this error on another program, though, I generally $$anonymous$$inimize/$$anonymous$$aximize and that fixes it (or maybe even the layout-selector... if you can see it...)
Good luck!
Answer by MadDave · Sep 20, 2012 at 10:17 AM
That should not happen and is probably a graphics driver problem. Try updating your driver.
I am running the latest version or the drivers.
I had the same problem with the previous version of the drivers
Answer by Bunny83 · Sep 20, 2012 at 10:48 AM
You might have an editor script in your project that messes up the GUI matrix or you use direct render functions at the wrong places. Try (temporally) removing your editor scripts or start a new empty project. If the problem persists It's something wrong with your hardware / software configuration.
Keep in mind when you render something in OnGUI "manually" to only render it on Repaint event. Never do rendering on Layout or any other events.
It's not possible to have no project open in Unity ;) You can start with an empty project, but you clearly have editor scripts in your project because we can see the custom editor windows ;) They are probably part of a toolkit you've included.
Try to create a new, empty project without any packages. If it still persists, it's probably something broken. $$anonymous$$ake sure you have truly rebooted your system at least once, since nowadays PCs just go to stand-by or hibernation by default.
I cleaned it out completely, new project and nothing else imported and wtill the same thing
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