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Question by lacost · May 28, 2012 at 12:26 PM · editor

MonoBehavior Ediotr vars

1) when i declare variable like public, it can be reached from editor, and from other scripts.

How can i hide this variable for other scripts?

P.S If i Whant to hide public variable from editro I simply use get / set functions. But What to do if I whant make public variable from Editor only?

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Answer by whydoidoit · May 28, 2012 at 12:27 PM

You can use the attribute [HideInInspector] - c# or @HideInInspector - js to hide it, don't bother with the properties unless you need them.

You can't make a variable public only to the editor as far as I know.

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avatar image lacost · May 28, 2012 at 12:36 PM 0
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ok, thx. that's helpful, but unfortunately still doesn't protect $$anonymous$$m from errors..

avatar image lacost · May 28, 2012 at 12:45 PM 0
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ups, [HideInInspector] - will hide it from Unity editor too. I need be able to edit variable from editor, and lock it from external script

avatar image whydoidoit · May 28, 2012 at 12:49 PM 0
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As I said. Not possible. You could potentially write a custom inspector, give it friend like "internal" access status I guess.

avatar image whydoidoit · May 28, 2012 at 12:55 PM 0
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Hmmm. Internal is only going to work if you manage to get the components into different assemblies too - the stuff you wanted protected would have to be in a plugin but it would be tricky to get the inspector to see it.

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