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Question by TheGentlmen · Jun 28, 2015 at 09:50 AM · c#editorinspector

Public Sterialized Varibal Not Apearing In Inspector

alt text

As you see the varibals wont appear, I'v tried everything and i have looked at other similar questions but i can't fix the problem. Their are no errors I know of and this is the only script in my project.

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Answer by Bunny83 · Jun 28, 2015 at 10:50 AM

Your MoveLocations class doesn't contain any variable at all, so there's nothing to show in the inspector. Keep in mind that a class is just a description of how an instance looks like. You actually want to add a public variable of type "PossibleMoveLocations" to your "MoveLocations" class. Since you used the plural you might want to use an array or List?

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 
 public class MoveLocations : MonoBehaviour
 {
     [System.Serializable]
     public class PossibleMoveLocations
     {
         public int moveTime ;
         public int moveId;
     }
 
     public List<PossibleMoveLocations> locations;
 
     // or if you don't want a list / array:
 
     public PossibleMoveLocations oneLocation;
 }

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avatar image TheGentlmen · Jun 28, 2015 at 08:20 PM 0
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But wouldn't

 Public class $$anonymous$$oveLocations : $$anonymous$$onoBehaviour
  {
      [System.Serializable]
      public class Possible$$anonymous$$oveLocations
      {
          public int moveTime ;
          public int moveId;
      }
  }

Be the instance?

avatar image Hellium · Jun 28, 2015 at 09:22 PM 1
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No, you are declaring the class if you write this, you just give the structure of your future instances. You are not declaring the actual instance belonging to the $$anonymous$$oveLocations class.

avatar image TheGentlmen · Jun 28, 2015 at 10:11 PM 0
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But shouldn't 'class' be like a 'int' where it puts the instant automaticly?

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