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How to implement tokenization of game characters?
So I’m a beginner dev working on a turn based dungeon crawler/RPG. At the beginning of each mission, the player will select what characters they want in their party from a roster/pool of available characters (à la X-Com). Not sure if it’s relevant but characters will be generated at runtime.
At the beginning of the project I got some good advice from the forums on how to structure things etc, and one of the bits of advice I got was:
“You'll also want to tokenise the characters, because you'll be referring to them a lot. A naive approach is to simply hold an array of all the characters and pass around indexes to this array. Don't do this. It leads to a nightmare of indexing hell. It also couples everything to the class with the array. Instead pass around tokens that contain the key references you will need.”
While I understand the concept of tokenisation in broad terms, I have no idea how to implement it and my normally strong Google-fu has failed to turn up anything I can really use.
So there’s really two parts to this question:
First: Can someone explain (or point me towards an explanation) the basic principles of how to implement tokenisation in Unity?
Second: Can someone recommend a suitable approach (or point me towards a tutorial) for implementing tokenisation of my characters?
Thanks!
Answer by gameplay4all · Feb 21, 2017 at 01:04 PM
I guess you could use a Dictionary! It's in the System.Collections.Generic
namespace. Instead of an index you can refer to an object in the dictionary with a key
which can be a string and thus a token.
Good luck!
-Gameplay4all
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