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Question by Matheuz · Mar 12, 2015 at 03:27 AM · inheritanceunity 4.6custom editorpropertydrawer

Do PropertyDrawers support inheritance?

Playing around with custom editors led me to use inheritence a bit, and it worked fine:

The parent editor class:

 [CustomEditor(typeof(Parent))]
 public class ParentEditor: UnityEditor.Editor
 {
     public override void OnInspectorGUI()
     {
         // Code here
     }
 }

The child editor class:

 [CustomEditor(typeof(Child))]
 public class ChildEditor: ParentEditor
 {
     public override void OnInspectorGUI()
     {
         base.OnInspectorGUI();
         // New code here
     }
 }

But the same isn't possible with Property Drawers. The child's OnGUI method is simply ignored and only the parent's OnGUI method is being called.

Am I missing something?

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Answer by Matheuz · Mar 13, 2015 at 12:35 AM

So I found out that all the PropertyDrawers that inherit from a drawer that has the useForChildren parameter set true in the attribute

 [CustomPropertyDrawer(typeof(Ingredient), true)]

It must have the parameter parameter set as true also, otherwise it won't work.

From the documentation:

useForChildren: If true, the drawer will be used for any children of the specified class unless they define their own drawer.

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