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Question by Albeoris · Jun 16, 2015 at 10:49 AM · script.pluginpluginscompilationunityvs

How to build a plugin before the compilation of scripts?

Hello!

I have plugins in my solution. I use UnityVS for develop and debug it. It's utput was redirected to the Assets/Plugins folder. I make MDB symbols for these in post-build events.

But I have to build this solution manually. And I have to push DLLs in the version control system that designers could work with the project without manually building that solution. How to avoid it? Is it possible to force build the solution when Unity tries to compile scripts (or open the project)?

Thank you for your atention.

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avatar image karl_jones ♦♦ · Jun 16, 2015 at 11:12 PM 0
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I am not sure i follow. Can you not just put your scripts into the Assets/Plugin folder, they will be compiled first then or do you need it compiled before plugins?

avatar image Albeoris · Jun 19, 2015 at 05:00 PM 0
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No. I need it compiled afte plugins. But plugins will not be compiled automatically. I just need to make it happen.

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