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Question by goutham12 · Apr 04, 2019 at 11:28 AM · scripting problemaudioscripting beginneraudioplay

Question on Audio?

Hi there, Am doing a runner game. as you know a player is will collect lot no of coins in continuous. I have to play the when the player collecting coins in increment order. not like play sound on collection. I mean same like subway surfer. first coin sound is less and the next is a bit higher and so on.. how can I do it

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Answer by Vollmondum · Apr 04, 2019 at 12:32 PM

 public float pitchShiftValue;
 public float pitchDefault;
 public float pitchMax;
 
 void OnCoinCollect()
 {
 myAudioSource.PlayOneShot(mySound);
 if(myAudioSource.pitch < pitchMax)
 {
 myAudioSource.pitch += pitchShiftValue;
 }
 else
 {
 myAudioSource.pitch = pitchDefault;
 }
 }
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