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               Question by 
               rathinkothiya · Nov 26, 2018 at 09:12 PM · 
                audioaudiosourceaudioclipaudioplayaudio clipping  
              
 
              play audio from frequency and amplitude file
So, I have a .dat file which consists of time and amplitude. I want to play the audio from that given array of amplitude vs time in unity. Is it possible in Unity? I want this to use in a game in which continues changes in amplitude is required during runtime.
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