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Question by vincentgreydeluna · Sep 07, 2020 at 08:18 AM · audioaudiosourceaudioclip

player jump audio wont save when i put in custom audio i recorded

the player controller says i can select jump audio and i recorded my own custom mp3 file added it into unity put it in the player controller and i close out of it and press play on the game but it didnt save the audio file and it says missing audio clip

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Answer by danosono · Sep 07, 2020 at 05:14 PM

Hi :)

You may need to create a new (empty) GameObject (on the same GameObject that holds the player controller script) and add the audio file to this empty GameObject <(rename it) , then make reference to it on your player script:
public AudioClip myRecordedAudio; AudioSource myAudio;

 public void Start()
 {
      myAudio = GetComponent<AudioSource>(); 
 }
    
 //when jumping....
 myAudio.PlayOneShot(myRecordedAudio), 1.0f);

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