Question by 
               vincentgreydeluna · Sep 07, 2020 at 08:18 AM · 
                audioaudiosourceaudioclip  
              
 
              player jump audio wont save when i put in custom audio i recorded
the player controller says i can select jump audio and i recorded my own custom mp3 file added it into unity put it in the player controller and i close out of it and press play on the game but it didnt save the audio file and it says missing audio clip
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              Answer by danosono · Sep 07, 2020 at 05:14 PM
Hi :)
You may need to create a new (empty) GameObject (on the same GameObject that holds the player controller script) and add the audio file to this empty GameObject <(rename it) , then make reference to it on your player script:
 public AudioClip myRecordedAudio; AudioSource myAudio;
 public void Start()
 {
      myAudio = GetComponent<AudioSource>(); 
 }
    
 //when jumping....
 myAudio.PlayOneShot(myRecordedAudio), 1.0f);
 
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