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Question by EpHigh · Nov 24, 2013 at 12:46 PM · audioogg

Play .ogg from url?

Is there are a working way to play .ogg from server? I tried this two: using UnityEngine; using System.Collections;

 public class audiofromserver : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
  
        StartCoroutine(LoadAudio("http://themusicman.ru/ball.ogg"));
  
     }
  
     // Update is called once per frame
     void Update () {
  
     }
  
     IEnumerator LoadAudio(string url) {
  
        WWW m_get = new WWW(url);
  
        yield return m_get;
  
        GetComponent<AudioSource>().audio.clip = m_get.audioClip;
  
        audio.Play();
  
     }
 }

and #pragma strict

 var url : String = "http://themusicman.ru/ball.ogg";
 
 function Start () {
 
 var www : WWW = new WWW (url);  // start a download of the given URL
 audio.clip = www.GetAudioClip(true, true); // 2D, streaming
 audio.Play();
 }
 
 function Update () {
 
 }

they load audio, but don't play it what I am doing wrong?

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