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Question by Wrymnn · Jul 31, 2015 at 07:38 PM · shaderarraycg

How to use array in cg shader

I want to use array in my shader.

I know how to pass value:

 shaderMat.SetFloat("_Sample0", 150);

In my shader, I have declared:

 uniform float _Sample[2];

But when I try to access the values as _Sample[0] or _Sample[1] it doesnt work. It seems all indexes has value 0 in them no matter what I do.

Please, any ideas?

Thanks

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Answer by nullgobz · Jul 31, 2015 at 09:12 PM

Well you could create a texture in code using [0,1] to represent data then passing the texture. Using it as a array storage. There really is no simple array type.

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