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Filling a large public array in editor
I made a public Texture2D[] for a GUI animation but the size is 120. Is there a faster way to fill the array other than drag and drop every single frame from the assets to the inspector one by one?
You can hire someone! But no, I don't think there is any other way.
Yes that would work, but I was trying to avoid scripting it because I believe it loads faster when done manually.
Answer by Eric5h5 · May 05, 2013 at 05:06 AM
Yes, lock the inspector first, then select all of the textures at once and drag them onto the array.
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