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Question by JMC17 · May 05, 2013 at 04:51 AM · arrayinspectorassetframepublic

Filling a large public array in editor

I made a public Texture2D[] for a GUI animation but the size is 120. Is there a faster way to fill the array other than drag and drop every single frame from the assets to the inspector one by one?

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avatar image ExpiredIndexCard · May 05, 2013 at 04:52 AM 0
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You can hire someone! But no, I don't think there is any other way.

avatar image JMC17 · May 05, 2013 at 08:49 PM 0
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Yes that would work, but I was trying to avoid scripting it because I believe it loads faster when done manually.

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Answer by Eric5h5 · May 05, 2013 at 05:06 AM

Yes, lock the inspector first, then select all of the textures at once and drag them onto the array.

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avatar image JMC17 · May 05, 2013 at 08:51 PM 0
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Thanks! That's exactly it!

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