Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yungking · Jun 03, 2021 at 07:48 PM · warnings

MissingComponentException Warning

 IEnumerator ChildDissolve(float endValue, float duration)
     {
         float time = 0;
         float startValue = _ChildDissolveValue;
         while (time < duration)
         {
             int children = transform.childCount; // Getting Child material from MeshRenderer.
             for (int i = 0; i < children; i++)
             {
                 GameObject _CurrentChild = transform.GetChild(i).gameObject;
                 for (int j = 0; j < children; j++)
                 {
                     //if (_CurrentChild.GetComponent<MeshRenderer>() != null) // some child materials do not use a mesh renderer component.
                     {
                         // Code A doesnt work inside this check! (Creates extreme performance issues)
                         //Material _ChildMaterial = _CurrentChild.GetComponent<MeshRenderer>().material;
                         //float _ChildDissolveValue = _ChildMaterial.GetFloat("Dissolve"); // Variable I need.
                     }
                     
                     // Code A: only working outside of statement. (122-123)
                     Material _ChildMaterial = _CurrentChild.GetComponent<MeshRenderer>().material;
                     float _ChildDissolveValue = _ChildMaterial.GetFloat("Dissolve"); // Variable I need.
                     
                     _ChildMaterial.SetFloat("Dissolve", (Mathf.Lerp(startValue, endValue, time / duration)));
                 }
             }
             time += Time.deltaTime;
             yield return null;
         }
         _ChildMaterial.SetFloat("Dissolve", endValue);
     }

The line:

 _ChildMaterial.SetFloat("Dissolve", (Mathf.Lerp(startValue, endValue, time / duration)));

This is giving me errors I've tried to write a null component exception if the current child is missing a MeshRenderer component and stick the code inside it. But not only does it break game functionality, the performance is not acceptable!

How could one check to see if a MeshRenderer has the "Dissolve" float? The code works as is, I just can't seem to resolve this console warning.alt text

image-2021-06-03-154806.png (61.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why so many warnings in xcode? 0 Answers

How to disable warnings when importing FBX? 0 Answers

Warnings after probuilder imported on a New/Fresh Unity 2018.2.15f1 project 0 Answers

The scripts (C# or Java Script) do not open,instead a message box pops up wid error details 1 Answer

script isn't loading (beginner question) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges