Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by landonhooker21 · Jan 19, 2021 at 10:37 PM · c#scripting probleminfinite

Rooms are infinitely spawning, don't know what's keeping the loop from ending

Most of the question is in the title, my loop for spawning room prefabs doesn't end and unity crashes, what's stopping the loop from ending? The error is somewhere in lines 26-52.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RoomSpawner : MonoBehaviour
 {
     public int openingDirection;
     // 1 B
     // 2 T
     // 3 L
     // 4 R
 
     private RoomTemplates templates;
     private int rand;
     private bool spawned = false;
 
     public float waitTime = 4f;
 
     void Start()
     {
         Destroy(gameObject, waitTime);
         templates = GameObject.FindGameObjectWithTag("Rooms").GetComponent<RoomTemplates>();
         Invoke("Spawn", 0.1f);
     }
 
     void Spawn()
     {
         if (spawned == false)
         {
             if (openingDirection == 1)
             {
                 rand = Random.Range(0, templates.bottomRooms.Length);
                 Instantiate(templates.bottomRooms[rand], transform.position, templates.bottomRooms[rand].transform.rotation);
             }
             else if (openingDirection == 2)
             {
                 rand = Random.Range(0, templates.topRooms.Length);
                 Instantiate(templates.topRooms[rand], transform.position, templates.topRooms[rand].transform.rotation);
             }
             else if (openingDirection == 3)
             {
                 rand = Random.Range(0, templates.leftRooms.Length);
                 Instantiate(templates.leftRooms[rand], transform.position, templates.leftRooms[rand].transform.rotation);
             }
             else if (openingDirection == 4)
             {
                 rand = Random.Range(0, templates.rightRooms.Length);
                 Instantiate(templates.rightRooms[rand], transform.position, templates.rightRooms[rand].transform.rotation);
             }
             spawned = true;
         }
     }
 
     void OnTriggerEnter3D(Collider2D other)
     {
         if (other.CompareTag("SpawnPoint"))
         {
             if(other.GetComponent<RoomSpawner>().spawned == false && spawned == false)
             {
                 Instantiate(templates.closedRoom[rand], transform.position, Quaternion.identity);
                 Destroy(gameObject);
             }
             spawned = true;
         }
     }
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eno-Khaon · Jan 19, 2021 at 10:46 PM 0
Share

Do any of the rooms generated have scripts that call back to this RoomSpawner script? For that matter, if all of them do, then they would potentially keep triggering new rooms to spawn before the first could ever allow for spawned = true; to be called.

On an unrelated note, is OnTriggerEnter3D() a typo?

avatar image landonhooker21 Eno-Khaon · Jan 19, 2021 at 10:51 PM 0
Share

Yes they do, each prefab I made has this script applied to it along with being called on from this list

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RoomTemplates : $$anonymous$$onoBehaviour
 {
     public GameObject[] bottomRooms;
     public GameObject[] topRooms;
     public GameObject[] leftRooms;
     public GameObject[] rightRooms;
 
     public GameObject[] closedRoom;
 
     public List<GameObject> rooms;
 
     public float waitTime;
     private bool spawnedBoss;
     public GameObject boss;
 
     void Update()
     {
         if(waitTime <= 0 && spawnedBoss == false)
         {
             for (int i = 0; i < rooms.Count; i++)
             {
                 if(i == rooms.Count - 1)
                 {
                     Instantiate(boss, rooms[i].transform.position, Quaternion.identity);
                     spawnedBoss = true;
                 }
             }
         }
         else
         {
             waitTime -= Time.deltaTime;
         }
     }
 }

And to answer your other question no it is not a typo, but I don't know how to do 3D collision detection, so I just tried using OnTriggerEnter2D but with 3 dimensions and it didn't give me an error so I left it

avatar image Eno-Khaon landonhooker21 · Jan 19, 2021 at 11:52 PM 0
Share

Okay, starting back from the top, let's see what this is doing based on the scripts alone:

The RoomSpawner finds an existing RoomTemplates in your scene, then generates a single room from it.

Then, the RoomTemplates cycles through its "rooms" List<>, waiting until the last entry to spawn a boss in the room.

That's it.

What is the context for the RoomSpawner, then? Are RoomSpawners also being generated by something? There's nothing designating the "openingDirection" in them, so is that being set at an even higher level?



I point out OnTriggerEnter3D() because Unity won't inherently call that function. Based on you using Collider2D in it, I'm assu$$anonymous$$g your game is 2D and, by extension, running 2D physics. Do note, however, that should not expect 2D physics objects to be able to interact with 3D physics objects.

On that note, OnTriggerEnter(Collider) (3D) and OnTriggerEnter2D(Collider2D) (2D) are examples of functions that Unity will call where applicable. If your function doesn't use a predefined name (any of the "$$anonymous$$essages" functions), it will just be an ordinary function for you to call on your own.
Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by CmdrZin · Jan 19, 2021 at 11:54 PM

As a guess, you might be instantiating the new room on top of this object and colliding with it. That would trigger the OnTriggerEnter3D() to spawn another room which would then trigger the OnTriggerEnter3D() again. It's the only possible 'loop' I see.
Try offsetting the transform.position for the closedRoom.
Good luck.
Another thought. Try this.SetActive(false) to disable the this Collider before Instantiating the new room.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image landonhooker21 · Jan 20, 2021 at 12:36 AM 0
Share

This seems to be partially the case, the rooms all spawn on top of each other (literally) and begin to branch out into a tree like shape.

avatar image landonhooker21 · Jan 20, 2021 at 12:48 AM 0
Share

Additionally upon trying this I have a new error: 'RoomSpawner' does not contain a definition for 'SetActive' and no accessible extension method 'SetActive' accepting a first argument of type 'RoomSpawner' could be found

avatar image CmdrZin · Jan 20, 2021 at 02:51 AM 0
Share

Setactive() is a GameObject method.
Use this.gameObject.SetActive(false);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

711 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i stop infinite Jumping in the air 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Dissolve shader script little proplemo, help me 0 Answers

Global Fog Messy Transition Between Objects and Skybox 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges