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Question by RickyCoDev · Aug 27, 2016 at 03:21 PM · c#editor-scriptingandroid build

Editor scirpt: compute and save scene changes

At the moment in the editor I have a little script that sets up (setting the item title, image,ecc) a UI item: (this script is accutally on the same object that has to be inizialized)

 [ExecuteInEditMode]
 public class Editor_ShopItemSetup : MonoBehaviour {
 
 #if UNITY_EDITOR
     void Update ()
     {
         UIShopItem i = GetComponent<UIShopItem>();
       if( i != null)
         { i.EditorSetUp(); }
     }
 #endif
 }

In the editor the script work fine and sets up everything. How can I keep the changes made by the script into a game build. At the moment if I build the game the result I get are all the UI elements uninitialized becase the script in never run. The game if for Android Only, I've not tested to build it on other platforms.

The objective of this script is to initializete buttons in the editor so that the game on the phone will not need to do this.

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