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Question by $$anonymous$$ · Jun 18, 2020 at 02:07 PM · editor-scriptingundo

Undo in Editor function

Hi there,

I'm trying to add undo, to a small script I'm using to override the material of some objects but I can't make it work. I want a single Undo record, for all MeshRenderer updates. Any ideas what I'm doing wrong?

 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 
 public class MaterialOverride 
 {
     [MenuItem("Assets/Testing/MaterialOverride")]
     public static void MaterialOverrideButton()
     {
         try
         {
             List<MeshRenderer> renderers = new List<MeshRenderer>();
             Material file = (Material)Selection.activeObject;
             foreach (ObjectProperties prop in GameObject.FindObjectsOfType<ObjectProperties>())
             {
                 GameObject go = prop.gameObject;
                 MeshRenderer msh = go.GetComponent<MeshRenderer>();
                 if (msh)
                 {
                     msh.sharedMaterial = file;
                     renderers.Add(msh);
                 }
             }
             Undo.RecordObjects(renderers.ToArray(), "Override material");
         }
         catch
         {
 
         }
     }
 }


Best regards, Nick

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