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Question by Kody · May 06, 2014 at 06:44 PM · performanceeditor-scripting

Why would editor script be slow on first compilation?

An editor script I've written to create sound effects runs really slowly when I first boot up Unity. Forcing Unity to recompile my script by either running the game or changing any arbitrary line in the script makes it run significantly faster. A 2 second long effect takes about 250ms to build at first but the same effect only takes about 25ms to build after forcing the recompilation.

Does anyone have any idea why this would happen or what if anything I can do to fix it?

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avatar image ThePunisher · May 06, 2014 at 07:33 PM 0
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I can't even begin to think of what could be wrong. Could you post the script? And maybe even the kinds of changes you are making to recompile?

avatar image Kody · May 06, 2014 at 09:08 PM 0
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The portion of the script that takes any amount of time is here: http://pastebin.com/Abvyui51 I can't really post everything related to it as it's just too much.

Literally just adding int x = 12; to the bottom of the Process function to make it recompile makes it 10x faster. Then I can delete that line and it remains faster until the next time I close and reopen the Unity Editor.

avatar image ThePunisher · May 08, 2014 at 04:28 PM 0
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Dang, I have no idea, hah. It doesn't make any sense to me. Have you tried removing the editor preprocessor portion? I've never included it in unity so that could be a reason why it's slowing down compilation.

avatar image Kody · May 20, 2014 at 02:53 PM 0
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Just tried that. Didn't help any.

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