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               Question by 
               mehrzadb · Nov 01, 2017 at 03:36 PM · 
                android buildsdkpackageerror build  
              
 
              Android Build Fails
I have tried the following solutions which did not help at all.
http://answers.unity3d.com/questions/760989/failed-to-re-package-resources-2.html
http://answers.unity3d.com/questions/1074000/unity-5-android-build-failed-to-re-package-resourc.html
These solutions are some out dated and I cannot find the XML files located in SDK folder. And I have also tried removing SDK and reinstalling it back on the same PC. I am still getting the following as an error message. Can anyone help?
 CommandInvokationFailure: Failed to re-package resources.
 C:\Users\mehrzadb\AppData\Local\Android\Sdk\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/mehrzadb/AppData/Local/Android/Sdk\platforms\android-21\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity.ads:com.google.android.gms.ads.impl:com.google.android.gms.ads:com.google.android.gms:com.google.android.gms.gass:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4 -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-ads-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-ads-lite-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-basement-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-gass-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-compat-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-core-ui-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-core-utils-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-fragment-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-media-compat-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-v4-25.2.0\res"
 
 stderr[
 AndroidManifest.xml:9: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density').
 
 ]
 stdout[
 Configurations:
  (default)
 
 Files:
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
 Including resources from package: C:\Users\mehrzadb\AppData\Local\Android\Sdk\platforms\android-21\android.jar
 applyFileOverlay for drawable
 trying overlaySet Key=app_banner.png
 trying overlaySet Key=app_icon.png
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 Processing image: res\drawable-xhdpi\app_banner.png
 Processing image: res\drawable-ldpi\app_icon.png
 Processing image: res\drawable-mdpi\app_icon.png
 Processing image: res\drawable-hdpi\app_icon.png
     (processed image res\drawable-ldpi\app_icon.png: 93% size of source)
 Processing image: res\drawable-xhdpi\app_icon.png
     (processed image res\drawable-mdpi\app_icon.png: 88% size of source)
 Processing image: res\drawable-xxhdpi\app_icon.png
     (processed image res\drawable-hdpi\app_icon.png: 89% size of source)
 Processing image: res\drawable-xxxhdpi\app_icon.png
     (processed image res\drawable-xhdpi\app_icon.png: 88% size of source)
     (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
     (processed image res\drawable-xxhdpi\app_icon.png: 90% size of source)
     (processed image res\drawable-xxxhdpi\app_icon.png: 90% size of source)
     (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
     (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated)
 ]
 exit code: 1
 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 Error building Player: 2 errors
 Build completed with a result of 'Failed'
 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 
 
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