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Question by RobertoD91 · Jun 19, 2016 at 08:31 AM · androidtexturevroculus riftphoto

Gear VR - photo inside sphere deformed texture

Hi, i'm building a 360 photo tour.

In my project there are some sphere, inside the first, at center, i put the "OVRPlayer Controller" prefab.

i'm using this shader for the spheres: https://github.com/cmdr2/panorama/blob/master/Assets/Shaders/InsideVisible.shader

the problem is: the photos inside the spheres have some deformation when i start the game (walls, door warped)

alt text

the same photo in another project (using cardboard sdk) and in the "zplayer demo" app are fine, so the problem is in my unity project.

What is wrong?

Thanks, forgive my bad english.

Roberto

schermata-2016-06-18-alle-163239.jpg (107.2 kB)
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avatar image svitlana · Nov 08, 2016 at 11:25 AM 0
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I also have the same issue and I nee sphere not skybox.

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Answer by svitlana · Nov 08, 2016 at 02:47 PM

Use high poly sphere it should hep!

To make high poly I used Maya.

Created sphere 100 * 100

Then exported as .FBX

Feel free to ask.

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Answer by RobertoD91 · Jun 21, 2016 at 09:24 PM

following this guide http://stackoverflow.com/questions/30748960/unity-photosphere-photo-viewer-for-google-cardboard i switch to skybox, now photos are ok. however the camera sees also the adjacent spheres

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avatar image RobertoD91 · Nov 10, 2016 at 01:18 PM 0
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you can fix this setting a lower value for "clipping planes" "far" in camera's inspector

avatar image d3garcia · Feb 27, 2018 at 09:00 PM 0
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I first tried the answer above and it works well but I had much better results with this answer, using skybox is a much better solution for me.

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