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Question by Jeremy 2 · Jul 17, 2010 at 01:18 AM · editorinstantiateprefabbuildresources

Prefabs are instantiated in editor but not in executable

I have a prefab (item) instantiated on the ground when an enemy dies. Everything works fine in the editor, but when I try building the project, nothing is spawned. All my prefabs are in the Resources folder (in the Assets folder). This is the code to assign the dropped item :

item = Resources.Load ("Prefabs/Weapons/LightMachineGun");

The output_log.txt file gives me a NullReferenceException.

Sorry if the problem is obvious. Thanks.

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Answer by Loius · Nov 13, 2010 at 04:07 AM

item = Instantiate( Resources.Load(thing) );

Resources.Load returns an Object; that is, a reference to the object in the Project. You need to use Instantiate to create a copy in the Hierarchy.

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Answer by StephanK · Jul 17, 2010 at 05:26 AM

Are the assets that are used by your prefab (model,textures etc.) also in the Resources folder?

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avatar image Jeremy 2 · Jul 17, 2010 at 06:00 AM 0
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Once they are in the resources folder, do I have to load each one of them (audio clip, textures used by scripts, etc)?

avatar image StephanK · Jul 17, 2010 at 10:28 AM 0
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No, but they must be there, otherwise the prefab can't be instantiated.

avatar image Jeremy 2 · Jul 17, 2010 at 04:59 PM 0
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Just as a test, I moved all my assets in the Resources folder and nothing happens. Thanks for the suggestion though.

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