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Question by doseon · Apr 30, 2021 at 07:12 PM · scriptableobjecteventscriptable object

target of triggers on eventtrigger is null when reload scriptableObject how to fix it?

Unity 2020.2.7

I have some problem with ScriptableObject

EventTrigger Component have a event

the event's target is a asset of ScriptableObject

at runtime this very working well.

and I unload the asset using Resources.UnloadAsset()

and I reload the asset using Resources.Load()

then the EventTrigger is no problome on inspector to look at

but the event not working.

I have breakpoint for trigger of EventTrigger.

And I figured out there was a problem.

target of trigger is null.

how to fix this problem?

I am in a situation where I need to reload the asset of ScriptableObject.

Any hlep??

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