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Question by HyronXIII · Feb 14 at 10:25 AM · editorsaveserializefield

Setting SerializedFields in editor from script

I have a GameObject which in OnValidate() (or in a function called by a button in the inspector) should do stuff to other GameObjects in scene. If my function affects Transforms it works fine, I can make the function modify the scene however I want, moving stuff and assigning parents.


However If I affect other objects' scripts' SerializedFields it does nothing, since in the inspector the value is changed but it is not saved, in fact if I play or save and reload the scene the values are not saved.


OnValidate() works for serialized fields on the same script that calls it, but how can I do a script which modifies SerializedFields of other objects and saves the changes? I couldn't find anything similar and it seems very weird, considering that it should be (at least I think) quite a relatively common thing to do

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