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Question by qasem2016 · Aug 25, 2017 at 06:44 AM · uibuttondrop

idrophandler and on drop function

hello

i have two ui button . i write a arag script for them and i want to find out where they droped !

if 56 droped on 68 then do somthing !

how can i do that ?

tnx

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avatar image TheSOULDev · Aug 26, 2017 at 12:58 AM 0
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You have to clarify what your question is. Surely you're not asking someone to write behaviour for you from scratch?

avatar image qasem2016 TheSOULDev · Aug 26, 2017 at 07:25 AM 0
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not clear ? really ?

i don't know what is the solution for this problem and how can i solve it !

its a tricky problem and i need a way to solve it , a tip from a experienced guy . not the whole script ! ;)

avatar image TheSOULDev qasem2016 · Aug 26, 2017 at 04:05 PM 0
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Alright, the tip is to use the OnDrag and OnDrop Event Triggers on objects that have either a physics or a graphic raycaster component/attribute enabled. Those functions trigger when something with those components or attributes are dragged and dropped on an object with either raycasters. To get the location of where they dropped you simply need to get the transform.position of the object you're dragging in the OnDrop function.

Here is the documentation you should read: https://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html

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