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Question by asdf123 · Feb 09, 2014 at 12:10 AM · networkinginstantiatenetworkparameter

Instantiate prefab and passing parameter

There is a way to instantiate a prefab and acess a component from it ?

I want to instantiate a bullet, and then i say to the bullet for e.g: "Hey, your power is this and your range is this".

Hope you understand my question

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Answer by Mike-Geig · Feb 09, 2014 at 12:42 AM

Sure, do this:

 var obj = (GameObject)Instantiate(...);
 obj.GetComponent<WhatComponent>().DoSomething();

Replace DoSomething with whatever you want to do, or store the result of GetComponent in a variable if you need to do more than one thing.

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avatar image asdf123 · Feb 09, 2014 at 09:53 AM 0
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Thanks ! :D

avatar image jmarcos007 · Feb 01, 2019 at 03:14 PM 0
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This works for me:

 //Use this code inside your script that instantiate the bullets:
 var obj = (GameObject)Instantiate(bulletPrefab, transform.position, transform.rotation);
 //Do not forget to set correct position and rotation wich you want.
 
 //Sending to instantiated bulletPrefab the parameters bulletSpeed and bulletrange:
 obj.GetComponent<ScriptInYourBullet>().RecieveBulletParameter(bulletSpeed, bulletrange);

Inside ScriptInYourBullet you need this public void method:

 public void RecieveBulletParameter(float speed, float range)
 {
     bulletSpeed = speed;
     bulletRange = range;
 }

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