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Question by Gnorst · Nov 16, 2021 at 01:11 PM · serializationscriptableobjectserializedobjectmigration

Loading a SerializedObject directly from disk

I have an ScriptableObject that has suffered big changes recently, and a lot of unity plain text assets that I wish to upgrade to the new version.

I have the code that, given the SerializedObject for the previous version of the asset, generates a new asset for the newer version and saves it.

It's pretty frustrating because I can see the original file with the data I'm looking for, I'm just struggling to access it.

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