Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RotcivOcnarbs · Apr 20, 2020 at 08:54 AM · serializationeditorwindoweventsystemserializedpropertyserializedobject

ApplyModifiedProperties() for UnityEvent ignores method name

Ok, so i have set up a Editor Window that has a Serialized Property for a UnityEvent, and i want to do multi objects editing, so what i do is, for the first selected object, if it has any changes in its property, simply clone the object into all the other selected objects. Kind of simple, it has worked for other objects, now when i'm dealing with a Unity Event, it doesnt seems to detect the method name as a "modification" to the object, even though it serializes correctly.

This is the part of the code that manages the thing:

 string oldS = JsonUtility.ToJson(rhythm.layers[selectedLayer].markups[selectedMarkup].evt);
 
                         SerializedObject so = new SerializedObject(rhythm);
                         SerializedProperty sp = so.FindProperty("layers").GetArrayElementAtIndex(selectedLayer).FindPropertyRelative("markups").GetArrayElementAtIndex(selectedMarkup).FindPropertyRelative("evt");
                         EditorGUILayout.PropertyField(sp);
 
                         if (so.hasModifiedProperties) {
                             so.ApplyModifiedProperties();
                             Debug.Log("Old: \n" + oldS);
                             Debug.Log("New: \n" + JsonUtility.ToJson(rhythm.layers[selectedLayer].markups[selectedMarkup].evt));
                             foreach (int im in selectedMarkups) {
                                 rhythm.layers[selectedLayer].markups[im].evt = rhythm.layers[selectedLayer].markups[selectedMarkup].evt.Clone();
                             }
                         }


When changing the object reference of the UnityEvent field, or the listener count (adding or removing), all seems to work perfectly, but when i change the method name, nothing is printed, meaning the so.hasModifiedProperties returns false.

I have also made a little change in that code, using instead GUI.changed, and it does get called when i modify the method name, but it doesnt actually updates the original object using so.ApplyModifiedProperties

alt text

As you can see it prints the same serialized object in the Old, and New, and neither of them is the correct one (see the "m_MethodName":"RhythmEvent", wich was supposed to be the current event name in the editor, "playOnAwake", or something like that)

It alwas show the last modification i had, so if after this i changed the method name again, it would print this time, the "playOnAwake" method

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to modify a Gradient SerializedProperty 0 Answers

How do I use serializedObject when extending EditorWindow? 0 Answers

Error when trying to Serialize a field that is in a class 0 Answers

SerializedProperty and PropertyField NullReference 1 Answer

PropertyDrawer and EditorWindow 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges