Question by
Derek_Knochel · Jul 06, 2016 at 06:24 AM ·
renderingvr
Downsampling Resolution Vive
I would like to implement 1.5x resolution scaling in VR, through SteamVR. So basically render 150% the number of pixels needed for the screen, and then downsample to the native resolution of the headset. Just changing the resolution settings in the 'player settings' options doesn't seem to change anything; it looks like SteamVR just overrides these settings. Anybody know how to get around this? Thanks!
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