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How to improve my game performances on mobile devices
Hello everyone. I'm testing my game on a mobile device with Android. This is what the profiler displays:
PostLateUpdate.FinishFrameRendering takes a lot of the computation load. My question is: is there something I can do for improve the performances and stay below the 60 FPS threshold? I did some minor improvements already, like compress my textures, disable VSync, reduce the quality of shadows and lowering some parameters in Quality settings.
I already followed the hints reported in these guides: https://medium.com/ironequal/android-optimization-with-unity-3504b34f00b0 https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html
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