Can baked Lightmap get saved with Prefabs?
I’m newer user to using Lightmaps in Unity. I’ve done some extensive googling but I cant seem to find a clear answer. I’m not sure if that’s because it’s well known that it works, or well known that it doesn’t. If I bake lightmaps to my mesh, can I save that mesh in a prefab and the baked Lightmaps go with it? So that every time I add that prefab to a new scene it pops up with those already baked lightmaps? Thanks for any clarification!
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