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Question by michaelplzno · Aug 23, 2019 at 06:17 PM · graphicsgraphics cardintelvram

Orange textures on Older Machines?

I'm trying to track down this bug for older Intel Integrated Graphics machines. On my newer Windows 10 machine the game runs fine, but on older machines I get Orange areas and other texture errors:

Error version

And here is the correct Version:

Correct Version

Things this is not: Z - Fighting (As multiple shaders are affected), An old graphics driver (as we updated to the current drivers from intel)

What could make textures appear Orange on some systems but not all systems? Affected machines all have intel integrated graphics cards but are windows 7, windows 8,1, 32 bit and 64 bit.

(Please don't reply that we should stop supporting older machines, that is not helpful.)

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avatar image michaelplzno · Sep 02, 2019 at 10:44 PM 0
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Just FYI, I ran a build in 1/4th texture size and still got the same issues: same error

image-2019-09-02t22-32-39-939z.png (130.4 kB)

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Answer by omegaaicoding · Aug 24, 2019 at 09:54 AM

I was thinking it was a VRAM issue and see you have it marked as a keyword. Can you test the VRAM on the older machines before and during gameplay; see if you max it out? If it is a hardware issue, then you need a way to scale down settings for older machines.

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avatar image michaelplzno · Aug 24, 2019 at 10:45 PM 0
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Let me try reducing the texture resources and see if that fixes it on affected machines. (Will post if that fixes it)

avatar image michaelplzno · Sep 02, 2019 at 10:42 PM 0
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I ran a build with the textures set to 1/4th the size just to be sure VRA$$anonymous$$ wasn't the issue and got the same issues.

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