Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AxHaM · Jul 12, 2016 at 05:35 PM · instantiateprefabarray

Problem with instantiating prefab object

I don't know where the problem is: i wanted to instantiate a (random number)x(random number) platform using arrays and a prefab of a brick tile. Don't show any other solutions to achieve this goal, i just want a solution for this.

Error: NullReferenceException: Object reference not set to an instance of an object general_Script.posX () (at Assets/Scripts/general_Script.cs:49) general_Script.Start () (at Assets/Scripts/general_Script.cs:21)

 public int dunNum;
 public int dunNumSqrt;
 private float[,] dunPosx;
 private float[,] dunPosy;
 public int dunDim;
 public float tileDim = 0.16f;
 public GameObject go;


 void Start () {
     dunNum = (int)Mathf.Pow(Random.Range(1,5),2);
     dunNumSqrt = (int)Mathf.Sqrt(dunNum);

     float[,] dunPosx = new float[dunNumSqrt,dunNumSqrt];
     float[,] dunPosy = new float[dunNumSqrt,dunNumSqrt];

     posX();
     posY();
     instantiateTile();






     

}

 void Update () {}

 void posX()
 {

     for (int i = 0;i < dunNumSqrt;i++)
     {
         for (int j = 0;j < i;j++)
         {
             dunPosx[i,j] = 0.16f*j;
         }
     }
 }

 void posY()
 {

     for (int i = 0;i < dunNumSqrt;i++)
     {
         for (int j = 0;j < i;j++)
         {
             dunPosy[i,j] = 0.16f*i;
         }
     }

 }
 void instantiateTile()
 {
 for(int i = 1;i < dunNumSqrt;i++)
 {
     for(int j = 1;j < dunNumSqrt;j++)

     {    
       Instantiate(go,new Vector3(dunPosx[i,j],dunPosy[i,j],0),Quaternion.identity);

     }
     
 }

} }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Instantiate Prefab Array with ID 2 Answers

Instantiate an array of prefabs? 0 Answers

find size of a prefab that is spawned from an array 1 Answer

Spawning Objects Using An Array. 1 Answer

What is the best way to convert a string list to a class list? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges