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Question by medkatimx · Oct 11, 2021 at 02:26 PM · rotate objectstartcoroutinerepeat

i wrote this code to rotate a cube wait for seconds and Return it to its original place What can you do in my place

void Update() { if (rotation1 == true) { rotatehead(); }

     if (rotation2 == true)
     {

         Quaternion target2 = Quaternion.Euler(0, 0, 0);
         transform.rotation = Quaternion.RotateTowards(transform.rotation, target2, speed * Time.deltaTime);

         if (transform.rotation == target2)
         {
             rotation2 = false;
         }
     }
 }
 void rotatehead()
 {
     Quaternion target = Quaternion.Euler(0, 180, 0);
     transform.rotation = Quaternion.RotateTowards(transform.rotation, target, speed * Time.deltaTime);
     if (transform.rotation == target)
     {
         rotation1 = false;
         StartCoroutine(returnHead());
     }

 }

 private IEnumerator returnHead()
 {

     yield return new WaitForSeconds(5f);

     rotation2 = true;

     yield return new WaitForSeconds(5f);

     rotation1 = true;

 }
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