Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by cmehra96 · Oct 29, 2020 at 06:33 AM · c#coroutinescoroutine errors

Coroutine not executing second time

I am trying to create a card game in which i have to swap two cards, i have created a coroutine executed method of it, for first time that method is getting executed perfectly.I know there are multiple question similar to this, but none of them able to fix my issue.

Please tell me what i am wrong here. Following is my code:

 public class GameController : MonoBehaviour
 {
 
 
 
 /// <summary>
 /// Method to remove all the touched cards of Player
 /// deck if they belong to removable rules.
 /// </summary>
 /// <param name="player">Current Player</param>
 /// <param name="tempLongTouchedList">Deck of all Touched Cards</param>
 public void MultiCardDealtDeckSwap(Player player, Deck tempLongTouchedList)
 {
     if (HandCombination.IsStraight(player, tempLongTouchedList) == true || HandCombination.isThreeOfKind(player, tempLongTouchedList) == true)
     {
         tempLongTouchedList.SortByRankAsc();
         Card temp = DealtDeck.Deal();
         int i = 0;
         int size = tempLongTouchedList.CardsCount();
         while (i < size)
         {
             Card removeCard = player.RemoveCard(tempLongTouchedList.GetCardByIndex(i));
             DiscardedDeck.Add(removeCard);
             i++;
             StartCoroutine(SingleSwapAnimationFromDealtDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], removeCard,
        CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], false));
 
         }
         StartCoroutine(SingleSwapAnimationFromDealtDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], null,
        CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], true));
         player.AddToHand(temp);
         tempLongTouchedList.Clear();
         if(DealtDeck.CardsCount()==0)
         {
             Debug.Log("Dealt Deck empty refilling");
             RefillDeck();
         }
         Invoke("LoadClearMethod", Constants.clearMethodDelay);
         StartCoroutine(SwitchTurnToNextPlayer(false, Constants.turnPlayerDelay));
     }
 }
 
 
 
 /// <summary>
 /// Method to swap card between Dealt Deck
 /// and Player touched card
 /// </summary>
 /// <param name="player"></param>
 /// <param name="touchedCard"></param>
 public void SingleSwapFromDealtDeck(Player player, Card touchedCard)
 {
     Debug.Log("Inside Single Swap Dealt Deck Method");
     StopCoroutine(SingleSwapAnimationFromDealtDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], touchedCard,
        CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], true));
     Card temp = DealtDeck.Deal();
     Debug.Log("Dealt Deck touched card" + temp.GetCardImageName());
     StartCoroutine(SingleSwapAnimationFromDealtDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], touchedCard,
         CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], true));
     Debug.Log("Card to be swapped " + touchedCard.GetCardImageName());
     Card temp1 = player.RemoveCard(touchedCard);
     player.AddToHand(temp);
     DiscardedDeck.Add(temp1);
     this.touchedCard = null;
     if (DealtDeck.CardsCount() == 0)
     {
         Debug.Log("Dealt Deck empty refilling");
         RefillDeck();
     }
     Invoke("LoadClearMethod", Constants.clearMethodDelay);
     StartCoroutine(SwitchTurnToNextPlayer(false, Constants.turnPlayerDelay));
 }
 
 /// <summary>
 /// Method to display Card Swap on UI
 /// </summary>
 /// <param name="parent">Game Object of Current Player</param>
 /// <param name="touchedCard">Touched card that need to be swapped</param>
 /// <param name="animationHolder">Start point of Player Animation display</param>
 /// <param name="isparentdistrubtioncompleted">True if Current Player all card distributed else False </param>
 /// <returns></returns>
 private IEnumerator SingleSwapAnimationFromDealtDeck(GameObject parent, Card touchedCard, GameObject animationHolder, bool isparentdistrubtioncompleted)
 {
     Debug.Log("Inside Single Swap Discarded Deck Animation Method");
     foreach (Transform child in parent.transform)
     {
         CardUI cardUI = child.GetComponent<CardUI>();
 
         if (cardUI.card == touchedCard)
         {
             var cover = Instantiate(cardUI, animationHolder.transform.position, Quaternion.identity, parent.transform);
             cover.GetComponent<RectTransform>().sizeDelta = new Vector2(100, 100);
             var tween = cover.transform.DOMove(GameView.Instance.discardedDeckObject.transform.position, 0.5f);
             //https://stackoverflow.com/questions/32413067/unity2d-destroy-method-not-working-when-i-try-to-destroy-a-game-object
             tween.OnComplete(() => Destroy(cover.gameObject));
             yield return new WaitForSeconds(0.6f);
 
         }
 
     }
     if (isparentdistrubtioncompleted)
     {
         var cardobject = GameView.Instance.dealtDeckObject.transform.GetChild(0);
         var animationobject = Instantiate(cardobject, GameView.Instance.dealtDeckObject.transform.position, Quaternion.identity, GameView.Instance.dealtDeckObject.transform);
         var tween1 = animationobject.transform.DOMove(animationHolder.transform.position, 0.5f);
         tween1.OnComplete(() => Destroy(animationobject.gameObject));
         yield return new WaitForSeconds(0.6f);
 
     }
 }
 
 
 /// <summary>
 /// Method to remove all the touched cards of Player
 /// deck if they belong to removable rules,
 /// and add them to discarded deck
 /// and add top card of discarded deck to Player deck
 /// </summary>
 /// <param name="player"></param>
 /// <param name="tempLongTouchedList"></param>
 public void MultiCardDiscardedDeckSwap(Player player, Deck tempLongTouchedList)
 {
     if (HandCombination.IsStraight(player, tempLongTouchedList) == true || HandCombination.isThreeOfKind(player, tempLongTouchedList) == true)
     {
         tempLongTouchedList.SortByRankAsc();
         Card temp = DiscardedDeck.Deal();
         int i = 0;
         int size = tempLongTouchedList.CardsCount();
         while (i < size)
         {
             Card removeCard = player.RemoveCard(tempLongTouchedList.GetCardByIndex(i));
             DiscardedDeck.Add(removeCard);
             i++;
             StartCoroutine(SingleSwapAnimationFromDiscardedDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], removeCard,
        CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], false));
         }
         StartCoroutine(SingleSwapAnimationFromDiscardedDeck(PlayerUIMapping.Instance.cardholder[currentPlayerIndex], null,
        CardDistributionAnimation.instance.playersPosition[currentPlayerIndex], true));
         player.AddToHand(temp);
         tempLongTouchedList.Clear();
         Invoke("LoadClearMethod", Constants.clearMethodDelay);
         StartCoroutine(SwitchTurnToNextPlayer(false, Constants.turnPlayerDelay));
     }
 }
 
 
 
 public IEnumerator SwitchTurnToNextPlayer(bool isShowDownCalled, float delayTime)
 {
     Debug.Log("Inside Switch Turn To Next Player Method");
     yield return new WaitForSeconds(delayTime);
     int size = players.Count;
     if(isShowDownCalled)
     {
         for(int i=0;i<size;i++)
         {
             if(players[i].IsRoundWon())
             {
                 currentPlayerIndex = (i + 1) % size;
             }
         }
     }
     else
     {
         currentPlayerIndex = (currentPlayerIndex + 1) % size;
     }
    
     players[currentPlayerIndex].NotifyPlayerForTurn();
     Debug.Log("Switch Turn Method Executed Succussfully");
 
 }
 
 private void LoadClearMethod()
 {
     Debug.Log("Inside Load Clear Method");
     StartCoroutine(IClearItems(PlayerUIMapping.Instance.cardholder[currentPlayerIndex]));
     StartCoroutine(IClearItems(GameView.Instance.dealtDeckObject));
     StartCoroutine(IClearItems(GameView.Instance.discardedDeckObject));
 }
 
 private IEnumerator IClearItems(GameObject content)
 {
     for (int i = 0; i < content.transform.childCount; i++)
     {
         Destroy(content.transform.GetChild(i).gameObject);
     }
     yield return new WaitUntil(() => content.transform.childCount == 0);
 
 
 }
 
 
 // Start is called before the first frame update
 void Start()
 {
     if (!initialise)
         InitialiseGame();
 }
 
 private void OnDisable()
 {
    Debug.Log("Inside Disable method");
     StopAllCoroutines();
 }
 
 
 }

Log Screenshots

1st execution alt text

2nd Execution alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

856 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why isn't my coroutine working when I call it from another script. 0 Answers

Stackoverflow by too many calculations? 2 Answers

Coroutines not running one after another 1 Answer

Need help using coroutines 1 Answer

c# Coroutines and Waypoints HELP PLS!!!,C# Coroutine and Waypoints Help pls!!! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges