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This question was closed May 09, 2019 at 11:01 AM by adovehv for the following reason:

The question is answered, right answer was accepted

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Question by adovehv · May 06, 2019 at 07:19 PM · coroutineenemy aiattackcoroutine errors

Enemy attack constantly with a coroutine

Hi! I have a enemy with a remote attack, I want the enemy attack while I am in their attack range, with x seconds between attacks. I have this code but it only works once, while I'm in range it does not work, I have to go out and enter its range to make it work. What I can do? Thanks :)

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Answer by MichaI · May 06, 2019 at 07:45 PM

You should change currentState after attack to EnemyState.idle or EnemyState.walk in order to enter " if (currentState == EnemyState.idle || currentState == EnemyState.walk && currentState != EnemyState.stagger) " statement again.

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avatar image adovehv · May 06, 2019 at 08:08 PM 0
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Hi! like this? but it still does not work

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avatar image MichaI adovehv · May 06, 2019 at 08:14 PM 0
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You can add this in your IEnumerator like this:

    IEnumerator Attack(float seconds)
    {
      attacking = true;
      if (target && projectile != null)
      {
        Instantiate(projectile, transform.position + (transform.forward * 1.5f)
        + (transform.up * 0.3f), Quaternion.identity, transform);
        yield return new WaitForSeconds(seconds);
      }
      attacking = false;
      ChangeState(EnemyState.idle);
    }
avatar image adovehv MichaI · May 06, 2019 at 08:16 PM 0
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Nice! it's works, thank so much! :)

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