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Question by vince18800 · May 12, 2020 at 07:54 AM · unity 5gameobjectprogrammingprefabs2d array

how to show coordinates on the prefab? Using multidimensional arrays?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class TileManager : MonoBehaviour { Renderer objRenderer; //to get the bottomleft position for the player public Transform bottomLeftRef; //declaring a gameobject for the tile public GameObject tile;

 public GameObject[,] tileArray = new GameObject[9, 9];
 private string printValues;
 public int i;
 public int j;
 
 void Start()
 {

     gridgenerator();
     
 }
 public void gridgenerator()
 {
     //the outer loop for the grid system = 9by 9 system for the x axis
     for (i = 0; i < 9; i++)
     {
         //the inner loop for the y axis = 9 tiles
         for (j = 0; j < 9; j++)
         {
             

             //spawning a tile gameobject , seeting position for i on the x-axis and j on the y-axis, setting the rotation to default so the object doesnt rotate at all.
            tileArray[i,j] = Instantiate(tile, bottomLeftRef.position + new Vector3(i, j, 0), Quaternion.identity);

           


         }
     }
 }

 public int x;
 public int y;

 public void setCoord()
 {
     this.i = x;
     this.j = y;
     
     
 }
  

} so this is my code and it doesnt print out the coordinates to my gameobject. i want it to be (0,1), (0,2),(0,3) and so on until reaches (8,8)

is there a soultion to this? help

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