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Question by khalil · Jul 18, 2011 at 09:54 PM · coroutineyieldwaitforsecondsloadlevel

Wait For Seconds to Load level C#

Hi how do I make my level load after yielding for seconds in C#.

So far i've got.

 IEnumerator()
 {
     yield return new WaitForSeconds(5);
     Application.LoadLevel(5);
 
 }

It doesn't work how do i make this work. In java it works just find what the heck does C#need?

Thanks ~K

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avatar image Chris D · Jul 18, 2011 at 10:02 PM 0
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Please format any code you post and make sure the tags you use are spelled correctly.

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Answer by Bunny83 · Jul 18, 2011 at 11:49 PM

Well, i just wanted to like this page but unfortunately the C# example is wrong xD

At least the examples here: MonoBehaviour.StartCoroutine are correct.

You need to use StartCoroutine to start a coroutine and your function needs a name btw...

 IEnumerator MyLoadLevel(float delay, int level)
 {
     yield return new WaitForSeconds(delay);
     Application.LoadLevel(level);
 }
 
 
 StartCoroutine(MyLoadLevel(5.0f,5));

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avatar image burnout156 · May 11, 2018 at 06:37 PM 0
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thank you very much, you help me

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Answer by khalil · Jul 19, 2011 at 12:11 PM

okay thats what i needed thanks a bunch.

I temporarily fixed the problem by making a coroutine in java, then i threw it inside standard assets and was able to call it from my C# scripts. I'm glad you gave me this example though, i will be using it. If only the Unity Scripting guide would settle down and actually list REAL examples then we wouldn't have such issues with SIMPLE things..

lol Thanks again ~K

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