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Question by gbeaudette · Nov 16, 2016 at 05:25 AM · invoke

Problems with Invoke

I'm still pretty new to Unity, but if there's an answer to this, I haven't seen it yet.

I'm trying to use Invoke to give a slight delay to re-instatiate my player object after it dies, but no matter how I try I cannot get the Invoke method to actually execute.

Here's the code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class GameController : MonoBehaviour
 {
 
     public static int lives;
     public LifeCounter lifeCounter;
     private LevelManager levelManager;
 
     // Use this for initialization
     void Start(){
         lives = 2;
         MakePlayer();
     }
 
     void MakePlayer()    {     
         Instantiate(Resources.Load("Player"));
     }
 
 
     public void OneUp(){
         lives++;
     }
 
     public void PlayerDie(){
         Destroy(GameObject.Find("Player(Clone)"));
         lives -= 1;
         lifeCounter = GameObject.Find("LifeCount").GetComponent<LifeCounter>();
         lifeCounter.LoseLife();
         Debug.Log(lives);
         if (lives >= 0){
          
            Invoke("MakePlayer", 2);
 
         }else {
             //Game Over
 
             levelManager = GameObject.Find("LevelManager").GetComponent<LevelManager>();
             Cursor.visible = true;
             levelManager.LoadLevel(SceneManager.sceneCountInBuildSettings - 1);
         }
     }
 }


If I use a regular call to re-instantiate the player, it works fine, and if I use and Invoke for the initial call it works fine too, but I can't figure out how to make it do what I actually want.

Thanks in advance for any answers you can give me.

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avatar image UNDERHILL · Nov 16, 2016 at 07:22 AM 0
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Try Send$$anonymous$$essage ins$$anonymous$$d if it's already on the same object? $$anonymous$$aybe?

avatar image gbeaudette UNDERHILL · Nov 16, 2016 at 07:29 AM 0
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Send$$anonymous$$essage does call the method, but doesn't appear to provide any sort of delay.

avatar image itsharshdeep · Nov 16, 2016 at 09:12 AM 0
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Are you getting any error in console ? put Debug.Log("Some$$anonymous$$essage") and test the call sequences or by putting breakpoints.

avatar image gbeaudette itsharshdeep · Nov 16, 2016 at 03:10 PM 0
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There aren't any errors. If I put Debug messages before and after the Invoke, they both get called. And I put one inside the $$anonymous$$akePlayer() which show that it just isn't getting called the second time around.

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Answer by madscientist1234 · Jul 31, 2020 at 03:42 AM

try to move the void MakePlayer under the invoke idk. it looks correct except from the number 2 in the Invoke thread. try 2f; instead of 2;

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