Question by
KeshavGaur · Jun 08, 2017 at 11:42 AM ·
script.assetbundlegameobjectsdynamicallyattachment
How to attach monobehaviours loaded from assetbundles to gameobjects, Do I need to write code to attach each script?
For now I am able to load scripts from .bytes files which was converted into textAssets and make it run using reflection but I am writing code to attach scripts by finding GameObjects. How can I make my scripts get attached to gameobjects automatically? I need to do it automatically because I am doing it for a very huge game. Thanks in advance
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